pysapien#
Subpackages#
- physx
- Module contents
PhysxArticulation
PhysxArticulation.active_joints
PhysxArticulation.clone_links()
PhysxArticulation.compute_passive_force()
PhysxArticulation.create_fixed_tendon()
PhysxArticulation.create_pinocchio_model()
PhysxArticulation.dof
PhysxArticulation.find_joint_by_name()
PhysxArticulation.find_link_by_name()
PhysxArticulation.get_active_joints()
PhysxArticulation.get_dof()
PhysxArticulation.get_gpu_index()
PhysxArticulation.get_joints()
PhysxArticulation.get_links()
PhysxArticulation.get_name()
PhysxArticulation.get_pose()
PhysxArticulation.get_qacc()
PhysxArticulation.get_qf()
PhysxArticulation.get_qlimit()
PhysxArticulation.get_qlimits()
PhysxArticulation.get_qpos()
PhysxArticulation.get_qvel()
PhysxArticulation.get_root()
PhysxArticulation.get_root_angular_velocity()
PhysxArticulation.get_root_linear_velocity()
PhysxArticulation.get_root_pose()
PhysxArticulation.get_sleep_threshold()
PhysxArticulation.get_solver_position_iterations()
PhysxArticulation.get_solver_velocity_iterations()
PhysxArticulation.gpu_index
PhysxArticulation.joints
PhysxArticulation.links
PhysxArticulation.name
PhysxArticulation.pose
PhysxArticulation.qacc
PhysxArticulation.qf
PhysxArticulation.qlimit
PhysxArticulation.qlimits
PhysxArticulation.qpos
PhysxArticulation.qvel
PhysxArticulation.root
PhysxArticulation.root_angular_velocity
PhysxArticulation.root_linear_velocity
PhysxArticulation.root_pose
PhysxArticulation.set_name()
PhysxArticulation.set_pose()
PhysxArticulation.set_qacc()
PhysxArticulation.set_qf()
PhysxArticulation.set_qpos()
PhysxArticulation.set_qvel()
PhysxArticulation.set_root_angular_velocity()
PhysxArticulation.set_root_linear_velocity()
PhysxArticulation.set_root_pose()
PhysxArticulation.set_sleep_threshold()
PhysxArticulation.set_solver_position_iterations()
PhysxArticulation.set_solver_velocity_iterations()
PhysxArticulation.sleep_threshold
PhysxArticulation.solver_position_iterations
PhysxArticulation.solver_velocity_iterations
PhysxArticulationJoint
PhysxArticulationJoint.armature
PhysxArticulationJoint.child_link
PhysxArticulationJoint.damping
PhysxArticulationJoint.dof
PhysxArticulationJoint.drive_mode
PhysxArticulationJoint.drive_target
PhysxArticulationJoint.drive_velocity_target
PhysxArticulationJoint.force_limit
PhysxArticulationJoint.friction
PhysxArticulationJoint.get_armature()
PhysxArticulationJoint.get_child_link()
PhysxArticulationJoint.get_damping()
PhysxArticulationJoint.get_dof()
PhysxArticulationJoint.get_drive_mode()
PhysxArticulationJoint.get_drive_target()
PhysxArticulationJoint.get_drive_velocity_target()
PhysxArticulationJoint.get_force_limit()
PhysxArticulationJoint.get_friction()
PhysxArticulationJoint.get_global_pose()
PhysxArticulationJoint.get_limit()
PhysxArticulationJoint.get_limits()
PhysxArticulationJoint.get_name()
PhysxArticulationJoint.get_parent_link()
PhysxArticulationJoint.get_pose_in_child()
PhysxArticulationJoint.get_pose_in_parent()
PhysxArticulationJoint.get_stiffness()
PhysxArticulationJoint.get_type()
PhysxArticulationJoint.global_pose
PhysxArticulationJoint.limit
PhysxArticulationJoint.limits
PhysxArticulationJoint.name
PhysxArticulationJoint.parent_link
PhysxArticulationJoint.pose_in_child
PhysxArticulationJoint.pose_in_parent
PhysxArticulationJoint.set_armature()
PhysxArticulationJoint.set_drive_properties()
PhysxArticulationJoint.set_drive_property()
PhysxArticulationJoint.set_drive_target()
PhysxArticulationJoint.set_drive_velocity_target()
PhysxArticulationJoint.set_friction()
PhysxArticulationJoint.set_limit()
PhysxArticulationJoint.set_limits()
PhysxArticulationJoint.set_name()
PhysxArticulationJoint.set_pose_in_child()
PhysxArticulationJoint.set_pose_in_parent()
PhysxArticulationJoint.set_type()
PhysxArticulationJoint.stiffness
PhysxArticulationJoint.type
PhysxArticulationLinkComponent
PhysxArticulationLinkComponent.articulation
PhysxArticulationLinkComponent.children
PhysxArticulationLinkComponent.get_articulation()
PhysxArticulationLinkComponent.get_children()
PhysxArticulationLinkComponent.get_gpu_pose_index()
PhysxArticulationLinkComponent.get_index()
PhysxArticulationLinkComponent.get_joint()
PhysxArticulationLinkComponent.get_parent()
PhysxArticulationLinkComponent.gpu_pose_index
PhysxArticulationLinkComponent.index
PhysxArticulationLinkComponent.is_root
PhysxArticulationLinkComponent.joint
PhysxArticulationLinkComponent.parent
PhysxArticulationLinkComponent.put_to_sleep()
PhysxArticulationLinkComponent.set_parent()
PhysxArticulationLinkComponent.sleeping
PhysxArticulationLinkComponent.wake_up()
PhysxBaseComponent
PhysxBodyConfig
PhysxCollisionShape
PhysxCollisionShape.collision_groups
PhysxCollisionShape.contact_offset
PhysxCollisionShape.density
PhysxCollisionShape.get_collision_groups()
PhysxCollisionShape.get_contact_offset()
PhysxCollisionShape.get_density()
PhysxCollisionShape.get_local_pose()
PhysxCollisionShape.get_min_patch_radius()
PhysxCollisionShape.get_patch_radius()
PhysxCollisionShape.get_physical_material()
PhysxCollisionShape.get_rest_offset()
PhysxCollisionShape.local_pose
PhysxCollisionShape.min_patch_radius
PhysxCollisionShape.patch_radius
PhysxCollisionShape.physical_material
PhysxCollisionShape.rest_offset
PhysxCollisionShape.set_collision_groups()
PhysxCollisionShape.set_contact_offset()
PhysxCollisionShape.set_density()
PhysxCollisionShape.set_local_pose()
PhysxCollisionShape.set_min_patch_radius()
PhysxCollisionShape.set_patch_radius()
PhysxCollisionShape.set_physical_material()
PhysxCollisionShape.set_rest_offset()
PhysxCollisionShapeBox
PhysxCollisionShapeCapsule
PhysxCollisionShapeConvexMesh
PhysxCollisionShapeCylinder
PhysxCollisionShapePlane
PhysxCollisionShapeSphere
PhysxCollisionShapeTriangleMesh
PhysxContact
PhysxContactPoint
PhysxCpuSystem
PhysxDistanceJointComponent
PhysxDriveComponent
PhysxDriveComponent.drive_target
PhysxDriveComponent.get_drive_property_slerp()
PhysxDriveComponent.get_drive_property_swing()
PhysxDriveComponent.get_drive_property_twist()
PhysxDriveComponent.get_drive_property_x()
PhysxDriveComponent.get_drive_property_y()
PhysxDriveComponent.get_drive_property_z()
PhysxDriveComponent.get_drive_target()
PhysxDriveComponent.get_drive_velocity_target()
PhysxDriveComponent.get_limit_cone()
PhysxDriveComponent.get_limit_pyramid()
PhysxDriveComponent.get_limit_twist()
PhysxDriveComponent.get_limit_x()
PhysxDriveComponent.get_limit_y()
PhysxDriveComponent.get_limit_z()
PhysxDriveComponent.set_drive_property_slerp()
PhysxDriveComponent.set_drive_property_swing()
PhysxDriveComponent.set_drive_property_twist()
PhysxDriveComponent.set_drive_property_x()
PhysxDriveComponent.set_drive_property_y()
PhysxDriveComponent.set_drive_property_z()
PhysxDriveComponent.set_drive_target()
PhysxDriveComponent.set_drive_velocity_target()
PhysxDriveComponent.set_limit_cone()
PhysxDriveComponent.set_limit_pyramid()
PhysxDriveComponent.set_limit_twist()
PhysxDriveComponent.set_limit_x()
PhysxDriveComponent.set_limit_y()
PhysxDriveComponent.set_limit_z()
PhysxEngine
PhysxGearComponent
PhysxGpuContactBodyImpulseQuery
PhysxGpuContactPairImpulseQuery
PhysxGpuSystem
PhysxGpuSystem.cuda_articulation_link_data
PhysxGpuSystem.cuda_articulation_qacc
PhysxGpuSystem.cuda_articulation_qf
PhysxGpuSystem.cuda_articulation_qpos
PhysxGpuSystem.cuda_articulation_qvel
PhysxGpuSystem.cuda_articulation_target_qpos
PhysxGpuSystem.cuda_articulation_target_qvel
PhysxGpuSystem.cuda_rigid_body_data
PhysxGpuSystem.cuda_rigid_dynamic_data
PhysxGpuSystem.device
PhysxGpuSystem.get_scene_offset()
PhysxGpuSystem.gpu_apply_articulation_qf()
PhysxGpuSystem.gpu_apply_articulation_qpos()
PhysxGpuSystem.gpu_apply_articulation_qvel()
PhysxGpuSystem.gpu_apply_articulation_root_pose()
PhysxGpuSystem.gpu_apply_articulation_root_velocity()
PhysxGpuSystem.gpu_apply_articulation_target_position()
PhysxGpuSystem.gpu_apply_articulation_target_velocity()
PhysxGpuSystem.gpu_apply_rigid_dynamic_data()
PhysxGpuSystem.gpu_create_contact_body_impulse_query()
PhysxGpuSystem.gpu_create_contact_pair_impulse_query()
PhysxGpuSystem.gpu_fetch_articulation_link_pose()
PhysxGpuSystem.gpu_fetch_articulation_link_velocity()
PhysxGpuSystem.gpu_fetch_articulation_qacc()
PhysxGpuSystem.gpu_fetch_articulation_qpos()
PhysxGpuSystem.gpu_fetch_articulation_qvel()
PhysxGpuSystem.gpu_fetch_articulation_target_qpos()
PhysxGpuSystem.gpu_fetch_articulation_target_qvel()
PhysxGpuSystem.gpu_fetch_rigid_dynamic_data()
PhysxGpuSystem.gpu_init()
PhysxGpuSystem.gpu_query_contact_body_impulses()
PhysxGpuSystem.gpu_query_contact_pair_impulses()
PhysxGpuSystem.gpu_set_cuda_stream()
PhysxGpuSystem.gpu_update_articulation_kinematics()
PhysxGpuSystem.set_scene_offset()
PhysxGpuSystem.step_finish()
PhysxGpuSystem.step_start()
PhysxGpuSystem.sync_poses_gpu_to_cpu()
PhysxJointComponent
PhysxJointComponent.get_parent()
PhysxJointComponent.get_pose_in_child()
PhysxJointComponent.get_pose_in_parent()
PhysxJointComponent.get_relative_pose()
PhysxJointComponent.parent
PhysxJointComponent.pose_in_child
PhysxJointComponent.pose_in_parent
PhysxJointComponent.relative_pose
PhysxJointComponent.set_inv_inertia_scales()
PhysxJointComponent.set_inv_mass_scales()
PhysxJointComponent.set_parent()
PhysxJointComponent.set_pose_in_child()
PhysxJointComponent.set_pose_in_parent()
PhysxMaterial
PhysxRayHit
PhysxRigidBaseComponent
PhysxRigidBodyComponent
PhysxRigidBodyComponent.add_force_at_point()
PhysxRigidBodyComponent.add_force_torque()
PhysxRigidBodyComponent.angular_damping
PhysxRigidBodyComponent.angular_velocity
PhysxRigidBodyComponent.auto_compute_mass
PhysxRigidBodyComponent.cmass_local_pose
PhysxRigidBodyComponent.disable_gravity
PhysxRigidBodyComponent.get_angular_damping()
PhysxRigidBodyComponent.get_angular_velocity()
PhysxRigidBodyComponent.get_auto_compute_mass()
PhysxRigidBodyComponent.get_cmass_local_pose()
PhysxRigidBodyComponent.get_disable_gravity()
PhysxRigidBodyComponent.get_inertia()
PhysxRigidBodyComponent.get_linear_damping()
PhysxRigidBodyComponent.get_linear_velocity()
PhysxRigidBodyComponent.get_mass()
PhysxRigidBodyComponent.get_max_contact_impulse()
PhysxRigidBodyComponent.get_max_depenetration_velocity()
PhysxRigidBodyComponent.inertia
PhysxRigidBodyComponent.linear_damping
PhysxRigidBodyComponent.linear_velocity
PhysxRigidBodyComponent.mass
PhysxRigidBodyComponent.max_contact_impulse
PhysxRigidBodyComponent.max_depenetration_velocity
PhysxRigidBodyComponent.set_angular_damping()
PhysxRigidBodyComponent.set_cmass_local_pose()
PhysxRigidBodyComponent.set_disable_gravity()
PhysxRigidBodyComponent.set_inertia()
PhysxRigidBodyComponent.set_linear_damping()
PhysxRigidBodyComponent.set_mass()
PhysxRigidBodyComponent.set_max_contact_impulse()
PhysxRigidBodyComponent.set_max_depenetration_velocity()
PhysxRigidDynamicComponent
PhysxRigidDynamicComponent.angular_velocity
PhysxRigidDynamicComponent.get_angular_velocity()
PhysxRigidDynamicComponent.get_gpu_index()
PhysxRigidDynamicComponent.get_gpu_pose_index()
PhysxRigidDynamicComponent.get_kinematic()
PhysxRigidDynamicComponent.get_kinematic_target()
PhysxRigidDynamicComponent.get_linear_velocity()
PhysxRigidDynamicComponent.get_locked_motion_axes()
PhysxRigidDynamicComponent.get_sleep_threshold()
PhysxRigidDynamicComponent.get_solver_position_iterations()
PhysxRigidDynamicComponent.get_solver_velocity_iterations()
PhysxRigidDynamicComponent.gpu_index
PhysxRigidDynamicComponent.gpu_pose_index
PhysxRigidDynamicComponent.is_sleeping
PhysxRigidDynamicComponent.kinematic
PhysxRigidDynamicComponent.kinematic_target
PhysxRigidDynamicComponent.linear_velocity
PhysxRigidDynamicComponent.locked_motion_axes
PhysxRigidDynamicComponent.put_to_sleep()
PhysxRigidDynamicComponent.set_angular_velocity()
PhysxRigidDynamicComponent.set_kinematic()
PhysxRigidDynamicComponent.set_kinematic_target()
PhysxRigidDynamicComponent.set_linear_velocity()
PhysxRigidDynamicComponent.set_locked_motion_axes()
PhysxRigidDynamicComponent.set_sleep_threshold()
PhysxRigidDynamicComponent.set_solver_position_iterations()
PhysxRigidDynamicComponent.set_solver_velocity_iterations()
PhysxRigidDynamicComponent.sleep_threshold
PhysxRigidDynamicComponent.solver_position_iterations
PhysxRigidDynamicComponent.solver_velocity_iterations
PhysxRigidDynamicComponent.wake_up()
PhysxRigidStaticComponent
PhysxSceneConfig
PhysxShapeConfig
PhysxSystem
PhysxSystem.articulation_link_components
PhysxSystem.config
PhysxSystem.get_articulation_link_components()
PhysxSystem.get_config()
PhysxSystem.get_rigid_dynamic_components()
PhysxSystem.get_rigid_static_components()
PhysxSystem.get_scene_collision_id()
PhysxSystem.get_timestep()
PhysxSystem.rigid_dynamic_components
PhysxSystem.rigid_static_components
PhysxSystem.scene_collision_id
PhysxSystem.set_scene_collision_id()
PhysxSystem.set_timestep()
PhysxSystem.timestep
get_body_config()
get_default_material()
get_scene_config()
get_shape_config()
is_gpu_enabled()
set_body_config()
set_default_material()
set_gpu_memory_config()
set_scene_config()
set_shape_config()
version()
- Module contents
- render
- Module contents
PhysxArticulation
PhysxArticulation.active_joints
PhysxArticulation.clone_links()
PhysxArticulation.compute_passive_force()
PhysxArticulation.create_fixed_tendon()
PhysxArticulation.create_pinocchio_model()
PhysxArticulation.dof
PhysxArticulation.find_joint_by_name()
PhysxArticulation.find_link_by_name()
PhysxArticulation.get_active_joints()
PhysxArticulation.get_dof()
PhysxArticulation.get_gpu_index()
PhysxArticulation.get_joints()
PhysxArticulation.get_links()
PhysxArticulation.get_name()
PhysxArticulation.get_pose()
PhysxArticulation.get_qacc()
PhysxArticulation.get_qf()
PhysxArticulation.get_qlimit()
PhysxArticulation.get_qlimits()
PhysxArticulation.get_qpos()
PhysxArticulation.get_qvel()
PhysxArticulation.get_root()
PhysxArticulation.get_root_angular_velocity()
PhysxArticulation.get_root_linear_velocity()
PhysxArticulation.get_root_pose()
PhysxArticulation.get_sleep_threshold()
PhysxArticulation.get_solver_position_iterations()
PhysxArticulation.get_solver_velocity_iterations()
PhysxArticulation.gpu_index
PhysxArticulation.joints
PhysxArticulation.links
PhysxArticulation.name
PhysxArticulation.pose
PhysxArticulation.qacc
PhysxArticulation.qf
PhysxArticulation.qlimit
PhysxArticulation.qlimits
PhysxArticulation.qpos
PhysxArticulation.qvel
PhysxArticulation.root
PhysxArticulation.root_angular_velocity
PhysxArticulation.root_linear_velocity
PhysxArticulation.root_pose
PhysxArticulation.set_name()
PhysxArticulation.set_pose()
PhysxArticulation.set_qacc()
PhysxArticulation.set_qf()
PhysxArticulation.set_qpos()
PhysxArticulation.set_qvel()
PhysxArticulation.set_root_angular_velocity()
PhysxArticulation.set_root_linear_velocity()
PhysxArticulation.set_root_pose()
PhysxArticulation.set_sleep_threshold()
PhysxArticulation.set_solver_position_iterations()
PhysxArticulation.set_solver_velocity_iterations()
PhysxArticulation.sleep_threshold
PhysxArticulation.solver_position_iterations
PhysxArticulation.solver_velocity_iterations
PhysxArticulationJoint
PhysxArticulationJoint.armature
PhysxArticulationJoint.child_link
PhysxArticulationJoint.damping
PhysxArticulationJoint.dof
PhysxArticulationJoint.drive_mode
PhysxArticulationJoint.drive_target
PhysxArticulationJoint.drive_velocity_target
PhysxArticulationJoint.force_limit
PhysxArticulationJoint.friction
PhysxArticulationJoint.get_armature()
PhysxArticulationJoint.get_child_link()
PhysxArticulationJoint.get_damping()
PhysxArticulationJoint.get_dof()
PhysxArticulationJoint.get_drive_mode()
PhysxArticulationJoint.get_drive_target()
PhysxArticulationJoint.get_drive_velocity_target()
PhysxArticulationJoint.get_force_limit()
PhysxArticulationJoint.get_friction()
PhysxArticulationJoint.get_global_pose()
PhysxArticulationJoint.get_limit()
PhysxArticulationJoint.get_limits()
PhysxArticulationJoint.get_name()
PhysxArticulationJoint.get_parent_link()
PhysxArticulationJoint.get_pose_in_child()
PhysxArticulationJoint.get_pose_in_parent()
PhysxArticulationJoint.get_stiffness()
PhysxArticulationJoint.get_type()
PhysxArticulationJoint.global_pose
PhysxArticulationJoint.limit
PhysxArticulationJoint.limits
PhysxArticulationJoint.name
PhysxArticulationJoint.parent_link
PhysxArticulationJoint.pose_in_child
PhysxArticulationJoint.pose_in_parent
PhysxArticulationJoint.set_armature()
PhysxArticulationJoint.set_drive_properties()
PhysxArticulationJoint.set_drive_property()
PhysxArticulationJoint.set_drive_target()
PhysxArticulationJoint.set_drive_velocity_target()
PhysxArticulationJoint.set_friction()
PhysxArticulationJoint.set_limit()
PhysxArticulationJoint.set_limits()
PhysxArticulationJoint.set_name()
PhysxArticulationJoint.set_pose_in_child()
PhysxArticulationJoint.set_pose_in_parent()
PhysxArticulationJoint.set_type()
PhysxArticulationJoint.stiffness
PhysxArticulationJoint.type
PhysxArticulationLinkComponent
PhysxArticulationLinkComponent.articulation
PhysxArticulationLinkComponent.children
PhysxArticulationLinkComponent.get_articulation()
PhysxArticulationLinkComponent.get_children()
PhysxArticulationLinkComponent.get_gpu_pose_index()
PhysxArticulationLinkComponent.get_index()
PhysxArticulationLinkComponent.get_joint()
PhysxArticulationLinkComponent.get_parent()
PhysxArticulationLinkComponent.gpu_pose_index
PhysxArticulationLinkComponent.index
PhysxArticulationLinkComponent.is_root
PhysxArticulationLinkComponent.joint
PhysxArticulationLinkComponent.parent
PhysxArticulationLinkComponent.put_to_sleep()
PhysxArticulationLinkComponent.set_parent()
PhysxArticulationLinkComponent.sleeping
PhysxArticulationLinkComponent.wake_up()
PhysxBaseComponent
PhysxBodyConfig
PhysxCollisionShape
PhysxCollisionShape.collision_groups
PhysxCollisionShape.contact_offset
PhysxCollisionShape.density
PhysxCollisionShape.get_collision_groups()
PhysxCollisionShape.get_contact_offset()
PhysxCollisionShape.get_density()
PhysxCollisionShape.get_local_pose()
PhysxCollisionShape.get_min_patch_radius()
PhysxCollisionShape.get_patch_radius()
PhysxCollisionShape.get_physical_material()
PhysxCollisionShape.get_rest_offset()
PhysxCollisionShape.local_pose
PhysxCollisionShape.min_patch_radius
PhysxCollisionShape.patch_radius
PhysxCollisionShape.physical_material
PhysxCollisionShape.rest_offset
PhysxCollisionShape.set_collision_groups()
PhysxCollisionShape.set_contact_offset()
PhysxCollisionShape.set_density()
PhysxCollisionShape.set_local_pose()
PhysxCollisionShape.set_min_patch_radius()
PhysxCollisionShape.set_patch_radius()
PhysxCollisionShape.set_physical_material()
PhysxCollisionShape.set_rest_offset()
PhysxCollisionShapeBox
PhysxCollisionShapeCapsule
PhysxCollisionShapeConvexMesh
PhysxCollisionShapeCylinder
PhysxCollisionShapePlane
PhysxCollisionShapeSphere
PhysxCollisionShapeTriangleMesh
PhysxContact
PhysxContactPoint
PhysxCpuSystem
PhysxDistanceJointComponent
PhysxDriveComponent
PhysxDriveComponent.drive_target
PhysxDriveComponent.get_drive_property_slerp()
PhysxDriveComponent.get_drive_property_swing()
PhysxDriveComponent.get_drive_property_twist()
PhysxDriveComponent.get_drive_property_x()
PhysxDriveComponent.get_drive_property_y()
PhysxDriveComponent.get_drive_property_z()
PhysxDriveComponent.get_drive_target()
PhysxDriveComponent.get_drive_velocity_target()
PhysxDriveComponent.get_limit_cone()
PhysxDriveComponent.get_limit_pyramid()
PhysxDriveComponent.get_limit_twist()
PhysxDriveComponent.get_limit_x()
PhysxDriveComponent.get_limit_y()
PhysxDriveComponent.get_limit_z()
PhysxDriveComponent.set_drive_property_slerp()
PhysxDriveComponent.set_drive_property_swing()
PhysxDriveComponent.set_drive_property_twist()
PhysxDriveComponent.set_drive_property_x()
PhysxDriveComponent.set_drive_property_y()
PhysxDriveComponent.set_drive_property_z()
PhysxDriveComponent.set_drive_target()
PhysxDriveComponent.set_drive_velocity_target()
PhysxDriveComponent.set_limit_cone()
PhysxDriveComponent.set_limit_pyramid()
PhysxDriveComponent.set_limit_twist()
PhysxDriveComponent.set_limit_x()
PhysxDriveComponent.set_limit_y()
PhysxDriveComponent.set_limit_z()
PhysxEngine
PhysxGearComponent
PhysxGpuContactBodyImpulseQuery
PhysxGpuContactPairImpulseQuery
PhysxGpuSystem
PhysxGpuSystem.cuda_articulation_link_data
PhysxGpuSystem.cuda_articulation_qacc
PhysxGpuSystem.cuda_articulation_qf
PhysxGpuSystem.cuda_articulation_qpos
PhysxGpuSystem.cuda_articulation_qvel
PhysxGpuSystem.cuda_articulation_target_qpos
PhysxGpuSystem.cuda_articulation_target_qvel
PhysxGpuSystem.cuda_rigid_body_data
PhysxGpuSystem.cuda_rigid_dynamic_data
PhysxGpuSystem.device
PhysxGpuSystem.get_scene_offset()
PhysxGpuSystem.gpu_apply_articulation_qf()
PhysxGpuSystem.gpu_apply_articulation_qpos()
PhysxGpuSystem.gpu_apply_articulation_qvel()
PhysxGpuSystem.gpu_apply_articulation_root_pose()
PhysxGpuSystem.gpu_apply_articulation_root_velocity()
PhysxGpuSystem.gpu_apply_articulation_target_position()
PhysxGpuSystem.gpu_apply_articulation_target_velocity()
PhysxGpuSystem.gpu_apply_rigid_dynamic_data()
PhysxGpuSystem.gpu_create_contact_body_impulse_query()
PhysxGpuSystem.gpu_create_contact_pair_impulse_query()
PhysxGpuSystem.gpu_fetch_articulation_link_pose()
PhysxGpuSystem.gpu_fetch_articulation_link_velocity()
PhysxGpuSystem.gpu_fetch_articulation_qacc()
PhysxGpuSystem.gpu_fetch_articulation_qpos()
PhysxGpuSystem.gpu_fetch_articulation_qvel()
PhysxGpuSystem.gpu_fetch_articulation_target_qpos()
PhysxGpuSystem.gpu_fetch_articulation_target_qvel()
PhysxGpuSystem.gpu_fetch_rigid_dynamic_data()
PhysxGpuSystem.gpu_init()
PhysxGpuSystem.gpu_query_contact_body_impulses()
PhysxGpuSystem.gpu_query_contact_pair_impulses()
PhysxGpuSystem.gpu_set_cuda_stream()
PhysxGpuSystem.gpu_update_articulation_kinematics()
PhysxGpuSystem.set_scene_offset()
PhysxGpuSystem.step_finish()
PhysxGpuSystem.step_start()
PhysxGpuSystem.sync_poses_gpu_to_cpu()
PhysxJointComponent
PhysxJointComponent.get_parent()
PhysxJointComponent.get_pose_in_child()
PhysxJointComponent.get_pose_in_parent()
PhysxJointComponent.get_relative_pose()
PhysxJointComponent.parent
PhysxJointComponent.pose_in_child
PhysxJointComponent.pose_in_parent
PhysxJointComponent.relative_pose
PhysxJointComponent.set_inv_inertia_scales()
PhysxJointComponent.set_inv_mass_scales()
PhysxJointComponent.set_parent()
PhysxJointComponent.set_pose_in_child()
PhysxJointComponent.set_pose_in_parent()
PhysxMaterial
PhysxRayHit
PhysxRigidBaseComponent
PhysxRigidBodyComponent
PhysxRigidBodyComponent.add_force_at_point()
PhysxRigidBodyComponent.add_force_torque()
PhysxRigidBodyComponent.angular_damping
PhysxRigidBodyComponent.angular_velocity
PhysxRigidBodyComponent.auto_compute_mass
PhysxRigidBodyComponent.cmass_local_pose
PhysxRigidBodyComponent.disable_gravity
PhysxRigidBodyComponent.get_angular_damping()
PhysxRigidBodyComponent.get_angular_velocity()
PhysxRigidBodyComponent.get_auto_compute_mass()
PhysxRigidBodyComponent.get_cmass_local_pose()
PhysxRigidBodyComponent.get_disable_gravity()
PhysxRigidBodyComponent.get_inertia()
PhysxRigidBodyComponent.get_linear_damping()
PhysxRigidBodyComponent.get_linear_velocity()
PhysxRigidBodyComponent.get_mass()
PhysxRigidBodyComponent.get_max_contact_impulse()
PhysxRigidBodyComponent.get_max_depenetration_velocity()
PhysxRigidBodyComponent.inertia
PhysxRigidBodyComponent.linear_damping
PhysxRigidBodyComponent.linear_velocity
PhysxRigidBodyComponent.mass
PhysxRigidBodyComponent.max_contact_impulse
PhysxRigidBodyComponent.max_depenetration_velocity
PhysxRigidBodyComponent.set_angular_damping()
PhysxRigidBodyComponent.set_cmass_local_pose()
PhysxRigidBodyComponent.set_disable_gravity()
PhysxRigidBodyComponent.set_inertia()
PhysxRigidBodyComponent.set_linear_damping()
PhysxRigidBodyComponent.set_mass()
PhysxRigidBodyComponent.set_max_contact_impulse()
PhysxRigidBodyComponent.set_max_depenetration_velocity()
PhysxRigidDynamicComponent
PhysxRigidDynamicComponent.angular_velocity
PhysxRigidDynamicComponent.get_angular_velocity()
PhysxRigidDynamicComponent.get_gpu_index()
PhysxRigidDynamicComponent.get_gpu_pose_index()
PhysxRigidDynamicComponent.get_kinematic()
PhysxRigidDynamicComponent.get_kinematic_target()
PhysxRigidDynamicComponent.get_linear_velocity()
PhysxRigidDynamicComponent.get_locked_motion_axes()
PhysxRigidDynamicComponent.get_sleep_threshold()
PhysxRigidDynamicComponent.get_solver_position_iterations()
PhysxRigidDynamicComponent.get_solver_velocity_iterations()
PhysxRigidDynamicComponent.gpu_index
PhysxRigidDynamicComponent.gpu_pose_index
PhysxRigidDynamicComponent.is_sleeping
PhysxRigidDynamicComponent.kinematic
PhysxRigidDynamicComponent.kinematic_target
PhysxRigidDynamicComponent.linear_velocity
PhysxRigidDynamicComponent.locked_motion_axes
PhysxRigidDynamicComponent.put_to_sleep()
PhysxRigidDynamicComponent.set_angular_velocity()
PhysxRigidDynamicComponent.set_kinematic()
PhysxRigidDynamicComponent.set_kinematic_target()
PhysxRigidDynamicComponent.set_linear_velocity()
PhysxRigidDynamicComponent.set_locked_motion_axes()
PhysxRigidDynamicComponent.set_sleep_threshold()
PhysxRigidDynamicComponent.set_solver_position_iterations()
PhysxRigidDynamicComponent.set_solver_velocity_iterations()
PhysxRigidDynamicComponent.sleep_threshold
PhysxRigidDynamicComponent.solver_position_iterations
PhysxRigidDynamicComponent.solver_velocity_iterations
PhysxRigidDynamicComponent.wake_up()
PhysxRigidStaticComponent
PhysxSceneConfig
PhysxShapeConfig
PhysxSystem
PhysxSystem.articulation_link_components
PhysxSystem.config
PhysxSystem.get_articulation_link_components()
PhysxSystem.get_config()
PhysxSystem.get_rigid_dynamic_components()
PhysxSystem.get_rigid_static_components()
PhysxSystem.get_scene_collision_id()
PhysxSystem.get_timestep()
PhysxSystem.rigid_dynamic_components
PhysxSystem.rigid_static_components
PhysxSystem.scene_collision_id
PhysxSystem.set_scene_collision_id()
PhysxSystem.set_timestep()
PhysxSystem.timestep
get_body_config()
get_default_material()
get_scene_config()
get_shape_config()
is_gpu_enabled()
set_body_config()
set_default_material()
set_gpu_memory_config()
set_scene_config()
set_shape_config()
version()
- Module contents
Module contents#
- class sapien.pysapien.Component#
Bases:
pybind11_object
- disable(self: sapien.pysapien.Component) None #
disable the component
- enable(self: sapien.pysapien.Component) None #
enable the component
- property entity#
- property entity_pose#
- get_entity(self: sapien.pysapien.Component) sapien.pysapien.Entity #
- get_entity_pose(self: sapien.pysapien.Component) sapien.pysapien.Pose #
- get_name(self: sapien.pysapien.Component) str #
- get_pose(self: sapien.pysapien.Component) sapien.pysapien.Pose #
- property is_enabled#
- property name#
- property pose#
- set_entity_pose(self: sapien.pysapien.Component, pose: sapien.pysapien.Pose) None #
- set_name(self: sapien.pysapien.Component, name: str) None #
- set_pose(self: sapien.pysapien.Component, pose: sapien.pysapien.Pose) None #
- class sapien.pysapien.CudaArray#
Bases:
pybind11_object
- property cuda_id#
- dlpack(self: sapien.pysapien.CudaArray) object #
- jax(self: sapien.pysapien.CudaArray) object #
- property ptr#
- property shape#
- property strides#
- torch(self: sapien.pysapien.CudaArray) object #
- property typestr#
- class sapien.pysapien.Device#
Bases:
pybind11_object
- can_present(self: sapien.pysapien.Device) bool #
- can_render(self: sapien.pysapien.Device) bool #
- property cuda_id#
- is_cpu(self: sapien.pysapien.Device) bool #
- is_cuda(self: sapien.pysapien.Device) bool #
- property name#
- property pci_string#
- class sapien.pysapien.Entity#
Bases:
pybind11_object
- add_component(self: sapien.pysapien.Entity, component: sapien.pysapien.Component) sapien.pysapien.Entity #
- add_to_scene(self: sapien.pysapien.Entity, scene: sapien.pysapien.Scene) sapien.pysapien.Entity #
- property components#
- find_component_by_type(self: sapien.pysapien.Entity, cls: type) sapien.pysapien.Component #
- get_components(self: sapien.pysapien.Entity) list[sapien.pysapien.Component] #
- get_global_id(self: sapien.pysapien.Entity) int #
- get_name(self: sapien.pysapien.Entity) str #
- get_per_scene_id(self: sapien.pysapien.Entity) int #
- get_pose(self: sapien.pysapien.Entity) sapien.pysapien.Pose #
- get_scene(self: sapien.pysapien.Entity) sapien.pysapien.Scene #
- property global_id#
- property name#
- property per_scene_id#
- property pose#
- remove_component(self: sapien.pysapien.Entity, component: sapien.pysapien.Component) None #
- remove_from_scene(self: sapien.pysapien.Entity) None #
- property scene#
- set_name(self: sapien.pysapien.Entity, name: str) None #
- set_pose(self: sapien.pysapien.Entity, pose: sapien.pysapien.Pose) None #
- class sapien.pysapien.Pose#
Bases:
pybind11_object
- get_p(self: sapien.pysapien.Pose) numpy.ndarray[Literal[3], numpy.dtype[numpy.float32]] #
- get_q(self: sapien.pysapien.Pose) numpy.ndarray[Literal[4], numpy.dtype[numpy.float32]] #
- get_rpy(self: sapien.pysapien.Pose) numpy.ndarray[Literal[3], numpy.dtype[numpy.float32]] #
- inv(self: sapien.pysapien.Pose) sapien.pysapien.Pose #
- property p#
- property q#
- property rpy#
- set_p(self: sapien.pysapien.Pose, p: numpy.ndarray[Literal[3], numpy.dtype[numpy.float32]]) None #
- set_q(self: sapien.pysapien.Pose, q: numpy.ndarray[Literal[4], numpy.dtype[numpy.float32]]) None #
- set_rpy(self: sapien.pysapien.Pose, rpy: numpy.ndarray[Literal[3], numpy.dtype[numpy.float32]]) None #
- to_transformation_matrix(self: sapien.pysapien.Pose) numpy.ndarray[numpy.float32[4, 4]] #
- class sapien.pysapien.Profiler#
Bases:
pybind11_object
- class sapien.pysapien.Scene#
Bases:
pybind11_object
- add_entity(self: sapien.pysapien.Scene, entity: sapien.pysapien.Entity) None #
- add_system(self: sapien.pysapien.Scene, system: sapien.pysapien.System) None #
- clear(self: sapien.pysapien.Scene) None #
- property entities#
- get_entities(self: sapien.pysapien.Scene) list[sapien.pysapien.Entity] #
- get_id(self: sapien.pysapien.Scene) int #
- get_physx_system(self: sapien.pysapien.Scene) sapien.pysapien.physx.PhysxSystem #
- get_render_system(self: sapien.pysapien.Scene) sapien.pysapien.render.RenderSystem #
- get_system(self: sapien.pysapien.Scene, name: str) sapien.pysapien.System #
- property id#
- pack_poses(self: sapien.pysapien.Scene) bytes #
- property physx_system#
- remove_entity(self: sapien.pysapien.Scene, entity: sapien.pysapien.Entity) None #
- property render_system#
- unpack_poses(self: sapien.pysapien.Scene, data: bytes) None #
- class sapien.pysapien.System#
Bases:
pybind11_object
- step(self: sapien.pysapien.System) None #
- sapien.pysapien.abi_version() int #
- sapien.pysapien.compiled_with_cxx11_abi() bool #
- sapien.pysapien.profile(*args, **kwargs)#
Overloaded function.
profile(name: str) -> sapien.pysapien.Profiler
profile(func: Callable) -> Callable
- sapien.pysapien.pybind11_internals_id() str #
- sapien.pysapien.pybind11_use_smart_holder() bool #
- sapien.pysapien.set_log_level(level: str) None #